Content is a crucial part of any role-playing game, and as we prepare for launch of Tunnels & Trolls™ Adventures on August 17th, we strive to ensure that the stories you will encounter on Day 1 are interesting, engaging and fun. We’ve started with classic Tunnels & Trolls adventures published by Flying Buffalo in the 1970s and 1980s, written by industry legends including Ken St. Andre, Rick Loomis and New York Times best-selling author Michael Stackpole.
From its inception, Tunnels & Trolls was designed to provide a more accessible on-ramp into the world of role-playing and adventure gaming than its contemporaries. While most games of its era reflected the complex, detailed-oriented sensibilities of tabletop wargaming, Ken St. Andre always intended for Tunnels & Trolls play to feel like the reading of a Marvel comic: fast, exciting action sequences, interesting character drama and decisions, and the ability for a reader to jump right in without requiring a lot of prior knowledge.
At Gen Con 2016, we revealed our prototype app – MetaArcade Adventures – in celebration of 40 consecutive years of Tunnels & Trolls, the second RPG ever published, at the legendary gaming convention. Since then, we have come a long way: launched an online Sneak Peek program, demonstrated the Adventure Creator at PAX South, expanded our team and leased our first office. But we still remember vividly where and how our journey began.
. To quote Wikipedia, sword and sorcery comprises “… fast-paced, action-rich tales set within a quasi-mythical or fantastical framework. Unlike high fantasy, the stakes in sword and sorcery tend to be personal, the danger confined to the moment of telling. Settings are typically exotic, and protagonists often morally compromised.”
Welcome to the new series of MetaArcade dev blogs, covering the work we are doing in preparation for our summer release of Tunnels & Trolls Adventures.