As we proudly announced a few weeks ago, Tunnels & Trolls Adventures will be launching on August 17, free to play on the Apple and Google App Stores. Here at MetaArcade Headquarters, we have been working tirelessly in giving our entire app a facelift, fine tuning all the adventures, and other odds and ends to polish the game for its initial release. There’s still work to do between now and then, but we’re looking forward to showing the world what we’ve created.
Content is a crucial part of any role-playing game, and as we prepare for launch of Tunnels & Trolls™ Adventures on August 17th, we strive to ensure that the stories you will encounter on Day 1 are interesting, engaging and fun. We’ve started with classic Tunnels & Trolls adventures published by Flying Buffalo in the 1970s and 1980s, written by industry legends including Ken St. Andre, Rick Loomis and New York Times best-selling author Michael Stackpole.
From its inception, Tunnels & Trolls was designed to provide a more accessible on-ramp into the world of role-playing and adventure gaming than its contemporaries. While most games of its era reflected the complex, detailed-oriented sensibilities of tabletop wargaming, Ken St. Andre always intended for Tunnels & Trolls play to feel like the reading of a Marvel comic: fast, exciting action sequences, interesting character drama and decisions, and the ability for a reader to jump right in without requiring a lot of prior knowledge.
. To quote Wikipedia, sword and sorcery comprises “… fast-paced, action-rich tales set within a quasi-mythical or fantastical framework. Unlike high fantasy, the stakes in sword and sorcery tend to be personal, the danger confined to the moment of telling. Settings are typically exotic, and protagonists often morally compromised.”
Greetings Delvers! It’s been a very busy week here at MetaArcade world headquarters, with lots of preparation for GDC next week and the exciting results of the CoFounders Lab pitch competition in Seattle (which we won!)